Transformice (sometimes abbreviated to TFM, or T4M) is an on the web independent multiplayer free-to-play platform computer game, developed by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The overall game was basically released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was published on Steam on January 30, 2015, as a free-to-play game.
The key objective of the game is to gather a bit of cheese put in a minumum of one location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to collect it. And, the player must take the collected cheese back to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when you can find about 2 or maybe more players in the room. Players may also be given extra recognition in their stats for finishing first when you can find eleven or even more players in the room. Maps have a general time limit of two minutes, where time a new map is loaded. Maps can instantly switch before enough time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are just two mice left on the map. Dying adds one point to a player's score on the scoreboard, no real matter what amount of time in the overall game it is or the cause of death.
Whenever a player reaches the greatest score on the scoreboard, they'll become a Shaman in the next map involving one. The overall objective of the Shaman is to greatly help one other mice obtain the cheese and see it back once again to the hole. Doing this will award the Shaman with "saves" for every mouse who completes the map, which are recorded onto the player's profile. The Shaman can achieve this by summoning objects such as boards, boxes, anvils, spirit, and balloons to generate buildings or contraptions such as for instance bridges to cross gaps or several other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an item firmly grounded and won't move, but it could rotate on the anchor. Yellow nails connect to the majority of other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.
Upon reaching 1,000 total saves as a Shaman, a person can choose to become 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor a thing solidly, nor can they use the Spirit tool, which could push mice and objects with a flash of light. Spirit is the only object allowed to be cast beyond summoning range. Instead of this, hard mode Shamans can produce a pre-made 'totem', which is constructed on an in-game editor map. Totems may be constructed with up to 20 objects, but only one red nail can be utilized being an anchor. A completed totem construction could be summoned instantly as a difficult mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a person will unlock the 'divine mode' Shaman setting, a setting released as an update on May 26, 2014.[3] As well as not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor would they use a totem. Despite the constraints, divine mode Shamans have the capability to spawn available objects almost anywhere on a map.
Collected cheese is also saved up and used as currency in the game. Players can use this currency to buy virtual clothing items for his or her mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and don't give bonus stats. Players also can create their own maps via an in-game editor. Created maps must be verified by a test run of the map where the creator must have the ability to successfully collect the cheese and see it back once again to the hole. Once verified, players can decide to submit their map into rotation at the expense of 40 cheese.
An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a specific amount of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any type of fur (except plains) from the shop and completing events.
An experience and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide increases the Shaman's ability to save lots of more mice, a Wind Master targets the Shaman's mobility, a Mechanician provides Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist escalates the Shaman's power.
Trolling is known as a the main game, as previously mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently decide to troll, whether playing while the Shaman or a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that causes lag to other players, along with blocking them from progressing in the map by building a structure that's impossible to pass. Normal mice can troll by stalling, which is to stay on the map for so long as possible without capturing the cheese. Normal mice can also elect to push the Shaman's buildings off the stage. In maps where there is collision detection, they are able to also push other mice, including the Shaman, off the stage. Trollers also can use the in-game consumables to produce a shaman build go haywire or slow down mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.
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